Head To Head
Log In
Register
The Modern Antiquarian Forum »
Stonehenge »
Stone Shifting 2
Log In to post a reply

Pages: 17 – [ Previous | 1 2 3 4 5 6 | Next ]
Topic View: Flat | Threaded
GordonP
474 posts

Re: Stone Shifting 2
Aug 27, 2003, 05:32
Their are plenty of other ways of course, we could put a weight on the other end of the block, then remove the weight, but in truth I love to play with fire so am reluctant to abandon the rope burning. Another thing, with fire its all so melodramatic.
nigelswift
8112 posts

Re: Stone Shifting 2
Aug 27, 2003, 08:47
Gordon, you mentioned that excavations showed the holes had 3 straight sides and one sloping one at about 45 degrees. I can’t find much about the holes – do you have any links? I’m not sure how you’re thinking how the sloping side might have worked (eg. in your model, is it what the stone hits, on the left, or is it to give the stone clearance to pivot, on the right?. Alternatively, in some theories they manoeuvred the stone down the slope so it was tilted, and then pulled it upright).

On the same theme, the uprights are in pairs, one smooth and one rough, and people have suggested it’s male/female representation. But I’ve seen a photo of one of them that is very obviously very smooth on one side and very rough on the other, which would be very strange symbolism. So I’m wondering (only a thought for the sake of completeness) if the sliding action that we’re trying to avoid might have been actually what they were trying to achieve, and if the pairing arose from putting the stones in from different sides.

I’ve been going cross-eyed trying to work out if there are any others that are smooth on one side and rough on the other. Does anyone know? (I bet you do, Jim). Also, does anyone know of any excavation plans that would show the positions of the sloping sides of each stone hole? I can’t help feeling there must be a clue to their method still there.
Steve Gray
Steve Gray
931 posts

Re: Stone Shifting 2
Aug 27, 2003, 11:08
Ok, I've just about finished the computer model. There are a few loose ends to tidy up before I post it on the web for you.

Nigel, I have some difficulty with your descriptions when you refer to left or right because I haven't seen the picture that you have in your head. In my model the tower is on the left and the A frame would be on the right (the model doesn't bother with the A frame). The stone initially rotates clockwise. I have not really programmed the hole. What I do is to assume that when the top right corner of the stone passes below ground level, that corresponds to the right hand side of the hole and that the sloping side of the hole will be wherever the left slope of the block is. I then stop the base of the block from rotating any further (as the ground would do) so that the rotational momentum now carries the block into a clockwise rotation.

I will need some of you practical guys to verify the model with some tests. Put in the figures for the objects you are experimenting with and see if the model predicts their behaviour correctly. If not, I may have to tweak some of the maths.

Based on the current (untested) behaviour of the model I have drawn the following conclusions:

1. Using a low tower helps to prevent slip, but the entry angle into the ground is far from upright so the block needs lots of momentum to get upright.

2. A high tower almost inevitably causes the block to slip, but it is nearer to vertical when it enters the hole.

3. If the centre of the block is close to the pivoting point the block rotates slowly and does not build up so much momentum. (I had mistakenly assumed otherwise at first).

4. If the centre of the block is further from the pivoting point there is much more momentum and the block is more likely to overshoot.

5. A long (and hence large) block gains momentum better than a short block and can therefore be launched from a low tower and still achieve upright.

The model suggests that a 9.75m (32 feet) x 1m block can be launched from a 3m tower with a 1.3m overhang (pivot to centre) and its momentum will just carry it to an upright position. The angle of entry into the ground is 39 degrees.
FourWinds
FourWinds
10943 posts

Re: Stone Shifting 2
Aug 27, 2003, 11:24
"There’s a hope for involvement by a film company and/or academics (anyone have any futher ideas or contacts?)"

I could get something through to Aubrey Burl. Would he do?
Steve Gray
Steve Gray
931 posts

Re: Stone Shifting 2
Aug 27, 2003, 13:09
I carried out a small scale practical experiment to check the computer model. I used a 900x150 pin kerb balanced on a stack of concrete paving blocks 400mm high. When it hit the ground (not a hole) it continued to rotate by only about 50mm from the stone blocks. That's nowhere near what my model had predicted. I went back to the model and found the problem: When a block is pivoting about its end, the moment of inertia is 4 times larger than when it rotates about its middle. I had accounted for this, but had forgotten about the principle "conservation of momentum". What I should have done is to also divide the angular speed by 4 to maintain the same angular momentum. When I made this correction, the model now behaves very similarly to the pin kerb. However, this upsets all the figures I gave in my previous message. So please ignore them.

I've got a fairly busy day today so I'll have to wait until tonight to do any more, but "I'll be back".
Steve Gray
Steve Gray
931 posts

Re: Stone Shifting 2
Aug 27, 2003, 16:23
Right I got a few moments free to upload the computer model to the web. The address is http://www.swifttools.com/Stoned.zip. Download the zip file, unzip it to a temporary folder, run setup.exe from the temporary folder, then follow the installation wiz. The installation program does not install a desktop icon, but you can start the program from Start/Programs/Stoned/Stoned.

The figures in blue can be changed, the black ones are calculated by the program. "Run" will make the block fall, "Step" will execute one time step (normally 0.1 seconds), "Reset" will return the block to the start as will changing any essential parameters. When running the "Run" button changes to "Pause". When paused you can single step by clicking "Step" or continue by clicking "Run". The display is automatically scaled (arbitrarily) to fit the picture on the screen. It only checks the length and depth of the block and the height of the tower, so it's possible to get off-screen display if you use silly values for the offset, etc. As the block falls, the centre of the block and the bottom far corner of the block leave a trace of red dots so that you can see the trajectory.

All the uploaded files were virus checked with the latest pattern files. Have fun. Let me know if you find any bugs or if you find that it disagrees with any real experimentation you have done.
GordonP
474 posts

Re: Stone Shifting 2
Aug 27, 2003, 18:19
Four Winds, of course.

Nigel, all I know about the holes is that I remember reading they had three vertical sides and one sloping side. I believe the sloping side was much more than 45 degrees. If I remember right the sloping side was inside the circle.

In the picture inside my head the stone does not hit any part of the hole faces until almost at the bottom. Don't ask me why, it's just the way I see it.

The stone is raised inside the circle with the base of the stone extending over and covering the hole. Again its just a hunch. (subconcious probably, sometimes things just look right)

I don't think it matters whether the stone is rough or smooth. Somehow I don't think a bit of slippage really matters, we can allow for it, or eliminate it. At this stage I can't really help much, we've now got a scientist on the team I'm sure he'll point us in the right direction, and we can do the practical tests. The hard work is done, many brains are working to one objective. Test test and test again, then we'll astound the world.
ocifant
ocifant
1758 posts

Re: Stone Shifting 2
Aug 27, 2003, 18:38
With the talk about roush/smooth stones, presumably the model assumes a regular density along the length? Any roughness or smoothing will neccessarily move the centre of gravity of the block.

And that is the limit of my technical knowledge, so I'll be happy to be put straight... model lloks good though, if you understand the numbers!
Steve Gray
Steve Gray
931 posts

Re: Stone Shifting 2
Aug 27, 2003, 18:55
Yes, the model assumes a rectalinear block of uniform density. If we have a very irregular block to deal with I may have some further work to do.
nigelswift
8112 posts

Re: Stone Shifting 2
Aug 27, 2003, 21:04
Steve, due to hardware defects I haven't been able to download your model yet, but will keep trying. When you or others have determined some optimum figures perhaps you can let me know and I'll try some tests. The original uprights are of course tapering and bulging but I don't know the shape of the Beeb's one. Maybe it's too early to worry about that in your model at this stage, but Gordon has a picture. I wonder, would it be ettiquette to enter a site called "The TMA Gordon Stone (Prototype)" or something like that to upload pictures to?
This is all amazing!
Pages: 17 – [ Previous | 1 2 3 4 5 6 | Next ] Add a reply to this topic

The Modern Antiquarian Forum Index